- Everyone gets one mulligan per session, when they can take back something they’ve just done.
- We use the Paizo critical hit and critical fumble decks.
- We use the hero point system from the Advanced Player’s Guide. The Cheat Death use of hero points will default to having breath of life (CL 9) target the PC’s corpse at the end of the round, but will change according to the GM’s ruling.
- No phone calls/texting/games/knitting/other distractions. Flat tablets/smart phones are okay, but only for looking up game rules. No laptops, please.
- Whoever does the game write-up for the session gets to assign one hero point to the character of his/her choice. Dale will wait at least forty-eight hours after the game ends before posting so that players have a chance to write it up first.
- If you say it then your character is assumed to have said it. If you want to make it clear that you are speaking out of character then touch your thumb to your temple while you speak.
- This campaign uses the allegiances rules (from d20 Modern) instead of alignment rules. Spellcasters with domains receive allegiances to those domains as bonus allegiances.
- Each player is required to know where their character obtained any given item of inventory.
- Most of the time, it will be difficult for a player character to actually die. If a PC has taken enough hit point damage to die then instead the character goes into a coma. Sometimes, however, a situation will be marked as Dire Peril. In this instance a character’s death really is death.
- Effects that happen once per combat round (eg bleeding, stabilizing, fast healing, etc) that would normally be assigned their own spot in initiative will all take place at the end of the combat round.