Physiologically, the Vercites are surprisingly similar to the various humanoid races of Golarion, standing eight feet tall with delicate features and legs that seem a touch too long. Their most striking differences from other humanoids are their eyes—shining black half-globes that protrude from their heads much like those of a mouse—and the ability of their inhumanly smooth and perfect skin to change colour at will, an adaptation likely spawned by a need to regulate the amount of radiation absorbed when passing from one sun-climate to another. Vercites wear only as much clothing as is functional, instead preferring to decorate themselves with brilliant patterns on their skin. And just as their planet is divided into three overarching biomes, so are the people of Verces divided into three castes.
The first caste, known as the Augmented, contains those Vercites who have chosen to take advantage of the race’s considerable magical and technological achievements to modify their own bodies, enhancing their natural abilities. These are the warriors and adventurers, the starship captains and elite technosages, with embedded augmentations ranging from simple nightvision monocles to robotic limbs and powerful on-board weapon systems.
The second, known as the Pure Ones, contains the Vercites who reject all personal augmentation, accepting the role that basic magic must play in any society but often employing nothing more technological than the same farming equipment one might find on Golarion. Honing minds and bodies through toil in the fields and the fellowship of other workers, the Pure Ones are responsible for producing the society’s food, as well as for much of its governance and commerce.
Last but not least are the God-Vessels, citizens devoted entirely to the service of a deity. While arcane magic is the purview of scholars and sorcerers of both other castes, only the God-Vessels are clerics. Whether singly or in churches, these sworn messengers of the gods work to further their patrons’ wills and fulfill their individual roles within society. God-Vessels can often be easily identified by their devotionals—holy symbols emblazoned on their chests, brands that have been burned to form scar tissue that can no longer change color, frozen permanently in place.
Regardless of nationality, caste selection on Verces is an individual affair, generally selected when one reaches sexual maturity around 16 years old. Though family and friends naturally have a large effect on a young person’s choice, active coercion is extremely taboo.
The people of Verces are particularly aware of the threat of the necromancers of Eox, and many of the Augmented dedicate their lives to protecting their world from the threat posed by a planet populated by liches. The most common favoured enemy on Verces is undead.
Humanoid (vercite): Vercites appear physically similar to the dominant species on several other worlds.
+2 Dexterity, +2 Intelligence, –2 Constitution: Vercites are nimble, both in body and mind, but their form is frail.
Medium: Vercites are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Vercites have a base speed of 30 feet.
Low-Light Vision: Vercites can see twice as far as humans in conditions of dim light.
Adaptability: Vercites receive Skill Focus as a bonus feat at level one.
Chameleon Skin: Vercites receive +8 racial bonus to Stealth that comes from their ability to change the colour of their skin to match their surroundings, even complex or regular patterns like bricks and mortar. A Vercite loses this conditional bonus if he is wearing armour, or if he wears any clothing that covers more than one-quarter of his body, as Vercites can only change their own flesh, not things they carry.
Keen Senses: Vercites receive a +2 racial bonus on Perception checks.
Multitalented: Vercites choose two favoured classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Languages: Vercites begin play speaking Vercite. Vercites with high Intelligence scores can choose from the following: Akitonian, Draconic, Elvish, Eoxian, Lashunta, Terran, and Triaxian.