Proctor Jyronn Imikar
High Priest of Abadar in Magnimar
Jyronn Imikar CR 12
Male human (Garundi) cleric of Abadar 13
LG Medium humanoid (human)
Init -1; Senses Perception +5
AC 17, touch 10, flat-footed 17 (+7 armor, +1 deflection, -1 Dex)
hp 62 (13d8)
Fort +9, Ref +4, Will +16
Resist acid 20
Speed 30 ft. (20 ft. in armor)
Melee +1 morningstar +10/+5 (1d8+1)
Special Attacks channel positive energy 4/day (DC 17, 7d6), staff of order (6 rounds, 2/day)
Domain Spell-Like Abilities (CL 13th; concentration +18)
8/day—acid dart (1d6+6 acid), touch of law
Cleric Spells Prepared (CL 13th; concentration +18)
7th—elemental body IV (earth only)D, greater restoration
6th—heal (2), hold monsterD (DC 21)
5th—break enchantment, breath of life (DC 20), commune, dispel evil, wall of stoneD
4th—dimensional anchor, restoration (3), spike stonesD (DC 19), tongues
3rd—dispel magic, remove curse, remove disease (3), stone shapeD
2nd—owl’s wisdom (2), communal protection from evilUC, lesser restoration (2), soften earth and stoneD
1st—abadar’s truthtelling (3, DC 16), protection from chaosD, protection from evil (3)
0 (at will)—create water, detect magic, read magic, stabilize
D Domain spell; Domains Earth, Law
Str 10, Dex 8, Con 11, Int 12, Wis 20, Cha 13
Base Atk +9; CMB +9; CMD 19
Feats Brew Potion, Craft Wand, Craft Wondrous Item, Endurance, Improved Iron Will, Iron Will, Scribe Scroll, Skill Focus (Appraise)
Skills Acrobatics -4 (-8 to jump), Appraise +23 (+25 to assess an object’s value), Craft (alchemy) +5, Craft (calligraphy) +7, Craft (carpentry) +5, Craft (jewelry) +5, Craft (woodworking) +5, Knowledge (arcana) +17, Knowledge (planes) +5, Knowledge (religion) +17, Sense Motive +15, Spellcraft +17
Languages Common, Osiriani, Polyglot
Combat Gear key of the second vault, potion of fly, scroll of dimensional anchor, scroll of heal, wand of cure critical wounds (21 charges); Other Gear +1 gold plated breastplate, +1 morningstar, cloak of resistance +1, ring of feather falling, ring of protection +1, masterwork calligraphy tools
Acid Dart 1d6+6 acid (8/day) (Sp) – 0/8
Cleric Channel Positive Energy 7d6 (4/day, DC 17) (Su) – 0/4
Feather Fall (Constant) – 0/0
Improved Iron Will (1/day) – 0/1
Potion of fly – 0/1
Shield of Faith (1/day) – 0/1
Staff of Order (6 rounds, 2/day) (Su) – 0/2
Summon Monster II (two-headed eagle, 1/day) – 0/1
Touch of Law (8/day) (Sp) – 0/8
Wand of cure critical wounds (21 charges) – 0/21
Acid Dart 1d6+6 acid (8/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Cleric Channel Positive Energy 7d6 (4/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (20) You have the specified Energy Resistance against Acid attacks.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Staff of Order (6 rounds, 2/day) (Su) Touched weapon temporarily becomes axiomatic.
Touch of Law (8/day) (Sp) Treat all d20 rolls as 11 for 1 rd.
Dozens of acolytes, priests, and paladins serve at the Magnimarian temple of Abadar, all under the commanding yet fair leadership of Proctor Jyronn Imikar—a man who, in his younger days, had the pleasure of serving the Ruby Prince of Osirion as an acolyte. He still maintains periodic contact with Osirion’s vaunted leader, but has today become his own man and a force to be considered in the hierarchy of the church of Abadar. The church of Abadar sponsors many field agents in Varisia, often sending them out to join adventuring groups or mercenary bands, and by so doing manages to keep abreast of rising threats and other important developments throughout the lands under Magnimar’s rule.