Leis Nivlandis

Master of the Stone of the Seers

Description:

Leis Nivlandis CR 10
XP 9,600
Male middle-aged half-elf wizard 11
NG Medium humanoid (elf, human)
Init -1; Senses low-light vision; Perception +6

Defense

AC 12, touch 10, flat-footed 12 (+1 armor, +1 deflection, -1 Dex, +1 natural)
hp 52 (11d6+11)
Fort +3, Ref +2, Will +11; +2 vs. enchantments
Immune sleep

Offense

Speed 30 ft.
Special Attacks hand of the apprentice (10/day)
Wizard Spells Prepared (CL 11th; concentration +18)
6th—analyze dweomer, quickened flaming sphere (DC 19)
5th—break enchantment, contact other plane, dismissal (DC 22)
4th—arcane eye, locate creature, remove curse, scrying (DC 21)
3rd—arcane sight, clairaudience/clairvoyance, dispel magic (2), magic circle against evil, tongues
2nd—detect thoughts (DC 19), locate object, protection from arrows, resist energy (2), see invisibility
1st—comprehend languages, lesser dispel magic, endure elements, identify, protection from evil, skill lore
0 (at will)—detect magic, detect poison, prestidigitation, read magic

Statistics

Str 7, Dex 9, Con 11, Int 24, Wis 19, Cha 18
Base Atk +5; CMB +3; CMD 13
Feats Brew Potion, Combat Casting, Craft Magic Arms & Armor, Craft Wand, Craft Wondrous Item, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (Spellcraft), Spell Penetration
Skills Appraise +21, Knowledge (arcana) +21, Knowledge (dungeoneering) +14, Knowledge (engineering) +14, Knowledge (geography) +21, Knowledge (history) +21, Knowledge (local) +14, Knowledge (nature) +14, Knowledge (nobility) +14, Knowledge (planes) +18, Knowledge (religion) +14, Perception +6, Profession (teacher) +8, Spellcraft +27, Use Magic Device +15; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Shoanti, Thassilonian, Varisian
SQ arcane bond (ring of spell storing [minor]), elf blood, metamagic mastery (2/day)
Combat Gear ring of spell storing (minor), scroll of greater teleport, scroll of prismatic spray, staff of fire; Other Gear amulet of natural armor +1, bracers of armor +1, headband of mental superiority +4, ring of protection +1, second spellbook, starting spellbook, 82,000 gp

Special Abilities

Arcane Bond (Ring of spell storing (minor)) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Hand of the Apprentice (10/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamagic Mastery (2/day) (Su) Spend 1 use per spell level increase to apply a known metamagic feat for free.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Silent Spell Cast a spell with no verbal components. +1 Level.

Bio:

To the south of Seerspring Garden stands Magnimar’s most esteemed school of wizardry, the Stone of the Seers. The spring that still bubbles at the heart of Keystone is said to have once been home to an oracular water spirit who departed decades ago but promised to one day return. In the tradition of that strange sibyl, Master Leis Nivlandis began a school of the arcane with a focus on abjuration and divination magics. The school is small—not because of a lack of interest, but because of Master Nivlandis’s desire to keep classes as personal as possible. An air of elitism surrounds the students and faculty of the school as a result.

Leis Nivlandis

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