Sabriyya Kalmeralm

Description:

Sabriyya Kalmeralm CR 11
XP 12,800
Female middle-aged human (Keleshite) unchained rogue 12 (Pathfinder Unchained 20)
LN Medium humanoid (human)
Init +1; Senses Perception +21

Defense

AC 21, touch 14, flat-footed 19 (+7 armor, +2 deflection, +1 Dex, +1 dodge)
hp 69 (12d8+12)
Fort +4, Ref +9, Will +8; +2 insight bonus to disbelieve active illusion
Defensive Abilities danger sense +4, evasion, improved uncanny dodge

Offense

Speed 30 ft. (20 ft. in armor)
Melee +1 keen rapier +0/-5 (1d6+1/15-20) or cold iron dagger +10/+5 (1d4+1/19-20) or mithral dagger +11/+6 (1d4+1/19-20)
Ranged mwk light crossbow +11 (1d8/19-20)
Special Attacks sneak attack (unchained) +6d6

Statistics

Str 7, Dex 13, Con 10, Int 16, Wis 15, Cha 16
Base Atk +9; CMB +7; CMD 21
Feats Alertness, Dodge, Iron Will, Persuasive, Persuasive BriberyUI, Quick FavorUI, Skill Focus (Appraise), Weapon Finesse
Skills Acrobatics -2 (-6 to jump), Appraise +29, Bluff +18, Diplomacy +22 (+24 to bribe someone, +24 to bargin with conjured creatures), Disable Device +21, Disguise +18, Intimidate +22 (+26 in your area of renown while in your vigilante identity), Knowledge (local) +18, Perception +21, Profession (merchant) +17, Sense Motive +21, Sleight of Hand +13, Use Magic Device +18
Languages Common, Draconic, Elven, Kelish, Varisian
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, favored terrain (urban +2), rogue talents (another dayAPG, black market connectionsUC, claimed turf, hide in plain sightUC, poison use, terrain mastery), trapfinding +6
Other Gear +3 mithral chain shirt, +1 buckler, +1 keen rapier, cold iron dagger, crossbow bolts (10), mithral dagger, mwk light crossbow, pendant of the souk, ring of protection +2, masterwork thieves’ tools, 21,000 gp

Special Abilities

Another Day (1/day) (Ex) If attack reduces below 1 hp, move 5 ft. If out of reach take 0 dam, but staggered next rd.
Black Market Connections (Ex) Treat settlements as larger than normal for magic items for sale with a diplomacy check.
Claimed Turf (Ex) Gain the benefits of renown in a specific community.
Danger Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can’t 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in urban terrain.
Hide in Plain Sight (Favored Terrain [Urban]) (Ex) In your selected terrain, you can use Stealth to hide, even while being observed.
Improved Uncanny Dodge (Lv >= 16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Persuasive Bribery Bribe effectively and without offending others
Poison Use (Ex) Can’t accidently poison self when applying poison to a weapon.
Quick Favor (1/day) Follow up quickly on gather information 1/day
Renown +4 (area of renown) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Sneak Attack (Unchained) +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +6 Gain a bonus to find or disable traps, including magical ones.

Princess Sabriyya Kalmeralm is known as the de facto ruler of the Bazaar of Sails. She takes care of policing her own. The daughter of the first Prince of the Market, Nazir Kalmeralm, who disappeared in 4679, Sabriyya is well-loved by most of the bazaar’s regular traders and her “court”—a sizable gang of toughs and money collectors. A passionate woman in her late forties, her quick wit, aristocratic bearing, and silver tongue are as famed as her fiery temper and unforgiving memory. While many in the city still see her as little more than an exceedingly public gang lord, those who frequent the chaotic maze of stalls and shops know the service she provides in keeping the peace between squabbling traders, maintaining fair prices, limiting racketeering, and so forth.

Bio:

Princess Sabriyya Kalmeralm is known as the de facto ruler of the Bazaar of Sails. She takes care of policing her own. The daughter of the first Prince of the Market, Nazir Kalmeralm, who disappeared in 4679, Sabriyya is well-loved by most of the bazaar’s regular traders and her “court”—a sizable gang of toughs and money collectors. A passionate woman in her late forties, her quick wit, aristocratic bearing, and silver tongue are as famed as her fiery temper and unforgiving memory. While many in the city still see her as little more than an exceedingly public gang lord, those who frequent the chaotic maze of stalls and shops know the service she provides in keeping the peace between squabbling traders, maintaining fair prices, limiting racketeering, and so forth.

Sabriyya Kalmeralm

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