Timid and crafty, the ysoki make their way equally well in the open desert, the mysterious honeycomb caves sometimes found in the deepest trenches, and the slums of the great cities, where they are master traders as well as skilled pickpockets. Though weak individually, the ysoki are notorious for their pack loyalty, and anyone who thinks to take advantage of a lone rat-man or dispute a fair trade may find himself bled to death by the ysoki’s ten nearest relatives.
The greatest danger on Akiton comes from the twelve-foot tall four-armed shobhads, with their firearms and war clans. The most common favoured enemy on Akiton is therefore monstrous humanoid.
Ysoki Racial Traits
Humanoid (ratfolk): Though they have some bestial features, the ysoki physically resemble other humanoids more than they do vermin.
+2 Dex, +2 Int, -2 Str: Ysoki are quick in both senses of the word, but lack the muscles of larger humanoids.
Small: Ysoki are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defence, and a +4 size bonus on Stealth checks.
Slow Speed: Ysoki have a base speed of 20 feet.
Darkvision: Ysoki can see in the dark up to 60 feet.
Hatred: Ysoki gain a +1 racial bonus on attack rolls against monstrous humanoids.
Mountaineer: Ysoki are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.
Rodent Empathy: Ysoki gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Tinker: Ysoki gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.
Languages: Ysoki begin play speaking Akitonian. Ysoki with high Intelligence scores can choose from the following: Azlanti, Draconic, Elvish, Infernal, Lashunta, Terran, and Vercite.
Ysoki have 17 points to spend on ability scores. They enter university with one class level.